The Omniverse of a God named Rod

The Omniverse of a God named Rod
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Monday, October 22, 2012

Game Log

The Infinity Game
Basic rules
Dvorak is played entirely with cards, and there are just two types of card -Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.
Boardgame Rules
Units in Play are represented by Pieces with set statistics on cards, sheets, and web links of available.
Moveable Units have Physical, Intelligence, and Psychological Attributes;
Stationary Units have Active/Attack, Passive/Defensive, and Health/Productive Attributes.
Player controlled units have a total of 7 points for mobile units and 10 for stationary things.
Dvorak / Rules / Support

Skill Check
d Actions allocated less d Difficulty
+1 Successful
0 Try again
-1 Fail

Combat
Damage = 3d Attack - 4d Defences

see Game of Empires

Scale
1 inch [2.5cm] model
Hand to hand; Melee - 1:60; 5 feet
Tactical - 50 feet; 500 feet; one mile
d10 casualties per soldier with an automatic weapon; per ordinance, 2-pound explosive
Damages and casualties: building, hundreds; kiloton yield, city block, thousands
Strategic - 250 miles
megaton, up to a mile, million; gigaton, 1-10 miles, billion
Starship Tactical - 1:6,000 (models); 10,000 km
Interstellar Strategic - 3.26 ly, 20 ly

Size and Damage Examples
Human 200+ lbs; health 600 lbs; 1.356 kW to knock back 5 feet; 4 kW to eliminate
Armor ratings
x10 allows 10% concussive damage to 'penetrate'
x100 protects up to 99% of hit damage
x1000 or more will require 4 MW to 'fry' the wearer/pilot or destroy a one ton vehicle
x2 mecha height increases weight by 10; 20 foot mecha, 10 tons, 40MW to destroy
Phaser bank 6.8 GW to destroy an unshielded 50,000 mt ton frigate
1 KT = 4 TW [3 trillion ft lbs]; 3 KW at 3 miles