This is a Blog pretending to be a WebPage, here not just to post daily musings. Rather each post is a page dedicated to one topic only. The end of Geocities heralded the end of personal web pages, but it was not the first by far! There was AOL's HomeTown, Fortune City, and many others that were free. Then came the community based bulletin boards specializing in books, events, even sales; personal ones like Xanga...and the list goes on. Now social media has gone further than even those. Popularity shifted from MySpace to Friendster [still a favorite in the Philippines] and now FaceBook has exceeded all of those [500 million served in mid-2010].
Then there is commercial web hosting. These follow formats that can have elements that can be personalized. You choose from a variety of designs individuals have developed and submitted for distribution. Users are called bloggers.
How This Works is I am building a fictional Omniverse [as opposed to a Universe or Multiverse].
The TARDIS is just a start to travel up and down the timestream using Earth as a theater for any ground or naval based adventure. Ancient, modern, future, post-apocalyptic. Observe and manipulate up to entire civilizations.
Then extending outwards from different points of divergences [POD] along that timeline. we will travel to any of an infinite number of alternate Earths.
Next I will be using the USS Enterprise or another such vessel [since copywrite laws extend into the WEB] to travel to different star systems where many life-forms exist.
Then there are those where Humanity is alone in the cosmos [Asimov's Foundation]. Or just a galaxy cut off from ours with space-flight still in its infancy, rebuilding empires and using diplomacy and warfare [EVE]. Even a galaxy where Earth is up against one totally alien [HALO; WH40K].
Then there is the Fantasy genre, where not all the laws of physics apply. Still Earth-like, space based, within our percievable realm of the imagination [AD&D, Ironwood].
Beyond that is to be of a Pantheon of beings able to manipulate all of the above. Preparing for mellenia for an aeons long war to end everything, and begin anew. To be repeated again and again.
OR, returning to Earth, living out a mundane life, not aware of all of the realms of the imponderable [blogs].
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Created So Far and Under Construction
Role-Playing Games Rules
DC Comics Chronology
The Klingon Empire / The Romulan Empire
Planned
The Human Condition
- Illuminati New World Order [INWO], FNORD
- "What about me..."
Everything Star Trek
- The United Federation of Planets / Starfleet Command / Episodes
- The Typhon Pact
- Technology [Starships] / Chronology
Alternate Earths
- Points of Divergences [POD]
-35AD Rome to conquer the world; Christianity did not come about until the 20th century [0CE]
- Middle Ages Empires expanded and never collapsed- Catholic, Ottoman, British, Spanish, Khanate [Asian]
- 1860s Confederate States of America alliance with European Powers
- 1890 "Steampunk" and the Victorian world
- 1942 Hitler to unite the world; Third Reich expands to space; higher tech and genetics
- "The Future is Now" envisioned since the mid-1930s and 1950s pulp fiction
The Future
- Neo-Tokyo- Manga and Anime- Ghost In The Shell [SAC]
- Judge Dredd
- "Space Opera"
- Halo
- WarHammer 40K
- Foundation and Empire
Other Realms
- Fantasy- AD&D, Middle Earth, Hogsworth, Atlantis
Otherwhens
- Heaven, the Choir, and Hell- DC's Vertigo
- Pantheons- Gods and goddesses, Old Ones, The Endless, before Man was 'created'
Friday, December 3, 2010
Tuesday, November 30, 2010
Simplified Role Play
The Infinity GameThere are two kinds of
cards to put in Play.
Things are people, vehicles, places... troops, starships, fleets, cities, nations, planets, empires.
Actions are what can be done in a 3-second turn, or in a canpaign, ie, year.
There are two kinds of Actions...
Active attacks, skill checks based on what the Thing in Play can do
Defensive saves, as an action or passive.
There are other cards to play The Game...
Events are Missions, Encounters, and timed Events.
Goals are held and once met are shown to end the Game.
--------------------------------------
Take 25 chits and place 10 on the board. This your Home Base.
Build three mobile Units with 3, 2, and 1 chit.
Place one chit on every space adjacent to your Home, as explored, at the cost of 1 chit each.
Continue, spreading out adjacent spaces to claim them. You may establish a Colony on any of them by adding to its value (up to 5 total each).
End Set up
Log your Things and Actions
Every Turn
Move Units at no cost within explored space, as follows:
E1 up to six spaces to an unclaimed space to explore it at the cost of 1 chit;
D2 up to five spaces to patrol and defend explored space at no cost;
C3 up to four spaces in explored space to establish, resupply an Outpost or Colony at the cost of 1 chit;
Build a Unit at Home at the cost of 1 chit (2 Turns for a D2; 3 for C3) for every 10 chits currently in your Treasury
Market changes by flipping the chits remainng in your Treasury, showing Gains minus Losses.
Collect "taxes" from member worlds and Colonies with a positive market; pay those others.
Episodes
Missions are drawn and applied to a random explored space for the nearest suitable Unit to perform;
Encounters are random and occur as a surprise on any one Unit from an external source;
Tasks are dull routine and are applied on any Unit as internal skill checks.
Combat occurs when a border is breached by another Player's mobile Unit
--------------------------------------------------
Space Based Empires
Home world and Base 10 Economic Production points [EP]
Multi-mission Cruiser CR3 2 phasers p/s, 1 torpedoe tube fwd; move 1-4
Military Destroyer DD2 2 phasers p/s, 1 torpedoe tube fwd; move 1-5
Explorer Scout ES1 2 phasers p/s, 1 torpedoe tube fwd; move 1-6
Move the Scout ship one space and explore it for the following:
Main sequence star
Planetary system with minerals
Class M world with resources
Civilization and technology
- cost: 1 EP
End Turn 1
Every Turn
Move Scout to an unexplored space and repeat the procedure OR
Return to Home Base for rest, re-stock, repairs or refit [RRnR]
Move Destroyer to Patrol any explored space
Move Cruiser to any explored star-planetary system to claim it
- it costs 1 EP to establish an Outpost
Each of the fillowing ships may do the following at the cost of 1 EP;
Scouts plant a bouy or sensor station (surface);
Destroyers establish a weapons platform or defense outpost (surface);
Cruisers begin construction of a starbase (planetary or deep space);
Transports (convoy) add infrastructure to any established colony or outpost;
Traders (merchant fleets) and Corporations (planet bound HQs) provide economic stability;
A ship may not pass through an unexplored space without stopping to explore it first;
Any ship may move up to its maximum, no more than 6 parsecs from an established Outpos or Base.
- there is no cost for movement within explored space.
Economics
Everything costs resources in the form of manpower, materiel, and production.
Each Player begins with a Treasury of 25 EPs to be used every "year" or about ten Turns.
- a shipyard for every 10 EP in the Treasury at the start of the Turn;
- starship construction of about 50,000 tons of superstructure, a weapons or mission specialty suite, power and systems distribution, capable of carrying 100+ crew;
FR1 takes a year to build; CA4 takes four years from being laid to comissioned.
Missions, encounters, and tasks
Missions are drawn and applied to any explored parsec-space;
Encounters are random and occur as a surprise on any one ship;
Tasks are dull routine and are applied on any ship.
Combat
Players may attempt to hinder opposing Players thru direct combat at a frontier (edge). The winner takes the loser's piece played. You just present one of your beloved Pieces and declare combat. If you win, you gain agreed upon Points based on the opponent's strength compared to your own AND you take that Piece for your own.
The space and its counterpart is declared a border, neutral zone, nexus, or wormhole between Players' empires. Entry into this space by either side is an act of war. Expansion around it is still allowed.
An opposing Player may covet your Empire, or just part of it's growing territory.
Espionage allows Players to destabilize part of an opponent's empire. A failed attempt loses that asset and points are awarded to its captor.
--------------------------------------
Interlude
People- 5-30 feet
Troops- 5-30 mph
Armies and navies- 1,000 miles in half a week (30 mph)
Fleets- 20-100 ly a year
star fleet battle force cards / star fleet battles ssd sheets / The STSTCSOLD&A
Simplified Role-Playing Game
Topics…
- 1. Role-Playing Game views
- 2. FaceBook as actual rooms
Paint to Word page format
Hand-to-Hand v3
- Attacks
- Defenses
Text to Word
- To be made into a comic book form...
Virtual Rodney
The Federation-Klingon-Romulan Zone
-----------------------------------------------------
To be made into a comic book form...
1. Role-Playing Game views
1.1 Halls and Rooms
1.2 Open Terrain
1.3 Starship Simulator
1. Role-Playing Game views
1.1 Halls and Rooms
panel 1 of 9 page 1- Your Character
panel 2 of 9 page 1- Hallway or corridor
panel 3 of 9 page 1- Door
panel.row 2 of of 3 page 1- Full view of the Room
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Guard by, ie., monster
panel 9 of 9 page 1- Battle plan
------------------------------------------------------------------
Example Set up:
Your Characteer
Human male soldier, wt 225 lbs, strength 300 lbs, health 900 lbs
Hallway
15 ft wide, 15 ft cieling, ends at 100 ft; doors, left and right at 10 and 70 feet
Door
Right side, closest; not locked;
Open door, short-range weapon drawn- 4 atk, 2 def, 1 rum/retreat option
Full view of the Room
60 ft square, 20 feet to cieling, no columns; onoccupied
[L door to adjoining room] [Foreward] [R wall]
Object Goal
Wall safe closest to left wall
Cluttered floor has probable explosives or detectors
Battle plan
Avoid the door along the left wall
Evasive moves closest to right wall, then across the floor nearest the back
Hand-to-Hand v3
Each person has the following basic actions available…
Attacks
Punch- opposing side
Chop- 2x damage
Backhand- other side 2x damage
Uppercut- special 3x damage
Elbow
Shoulder
Body blow
Grapple
Kick
Snap kick
Knee
Roundhouse kick
Head butt
Scratch or claw
Bite
Defenses
3 Basic Defenses- Block, Dodge, or Parry-
Block- 1 action Strength to Strength
Side-step- 2 action Agility to Agility
Duck- 3 action Agility to Agility
Jump- special action Agility to Agility
Parry- 4 action Agility to Strength; allows for one extra Attack Action
------------------------------------------------------------------
1.2 Open Terrain
panel 1 of 9 page 1- Your Character
panel 2 of 9 page 1- Road or pathway
panel 3 of 9 page 1- Turn-off
panel.row 2 of of 3 page 1- Full view of Terrain
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Guard by, ie., monster
panel 9 of 9 page 1- Battle plan
1.3 Starship Simulator
panel 1 of 9 page 1- Your Starship
panel 2 of 9 page 1- Space or Tactical map
panel 3 of 9 page 1- can be part of panel 2
panel.row 2 of of 3 page 1- Full viewscreem
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Enemy ship, ie., decloaks
panel 9 of 9 page 1- Battlestations!
------------------------------------------------------------------
see my Complete Rules
Simple Rules On-Line
Hans-to-Hand...Lunch Money
Melee...FRAG
Room-by-Room searches...Munchkin more
------------------------------------------------------------------
END
Things are people, vehicles, places... troops, starships, fleets, cities, nations, planets, empires.
Actions are what can be done in a 3-second turn, or in a canpaign, ie, year.
There are two kinds of Actions...
Active attacks, skill checks based on what the Thing in Play can do
Defensive saves, as an action or passive.
There are other cards to play The Game...
Events are Missions, Encounters, and timed Events.
Goals are held and once met are shown to end the Game.
--------------------------------------
Take 25 chits and place 10 on the board. This your Home Base.
Build three mobile Units with 3, 2, and 1 chit.
Place one chit on every space adjacent to your Home, as explored, at the cost of 1 chit each.
Continue, spreading out adjacent spaces to claim them. You may establish a Colony on any of them by adding to its value (up to 5 total each).
End Set up
Log your Things and Actions
Every Turn
Move Units at no cost within explored space, as follows:
E1 up to six spaces to an unclaimed space to explore it at the cost of 1 chit;
D2 up to five spaces to patrol and defend explored space at no cost;
C3 up to four spaces in explored space to establish, resupply an Outpost or Colony at the cost of 1 chit;
Build a Unit at Home at the cost of 1 chit (2 Turns for a D2; 3 for C3) for every 10 chits currently in your Treasury
Market changes by flipping the chits remainng in your Treasury, showing Gains minus Losses.
Collect "taxes" from member worlds and Colonies with a positive market; pay those others.
Episodes
Missions are drawn and applied to a random explored space for the nearest suitable Unit to perform;
Encounters are random and occur as a surprise on any one Unit from an external source;
Tasks are dull routine and are applied on any Unit as internal skill checks.
Combat occurs when a border is breached by another Player's mobile Unit
--------------------------------------------------
Space Based Empires
Home world and Base 10 Economic Production points [EP]
Multi-mission Cruiser CR3 2 phasers p/s, 1 torpedoe tube fwd; move 1-4
Military Destroyer DD2 2 phasers p/s, 1 torpedoe tube fwd; move 1-5
Explorer Scout ES1 2 phasers p/s, 1 torpedoe tube fwd; move 1-6
Move the Scout ship one space and explore it for the following:
Main sequence star
Planetary system with minerals
Class M world with resources
Civilization and technology
- cost: 1 EP
End Turn 1
Every Turn
Move Scout to an unexplored space and repeat the procedure OR
Return to Home Base for rest, re-stock, repairs or refit [RRnR]
Move Destroyer to Patrol any explored space
Move Cruiser to any explored star-planetary system to claim it
- it costs 1 EP to establish an Outpost
Each of the fillowing ships may do the following at the cost of 1 EP;
Scouts plant a bouy or sensor station (surface);
Destroyers establish a weapons platform or defense outpost (surface);
Cruisers begin construction of a starbase (planetary or deep space);
Transports (convoy) add infrastructure to any established colony or outpost;
Traders (merchant fleets) and Corporations (planet bound HQs) provide economic stability;
A ship may not pass through an unexplored space without stopping to explore it first;
Any ship may move up to its maximum, no more than 6 parsecs from an established Outpos or Base.
- there is no cost for movement within explored space.
Economics
Everything costs resources in the form of manpower, materiel, and production.
Each Player begins with a Treasury of 25 EPs to be used every "year" or about ten Turns.
- a shipyard for every 10 EP in the Treasury at the start of the Turn;
- starship construction of about 50,000 tons of superstructure, a weapons or mission specialty suite, power and systems distribution, capable of carrying 100+ crew;
FR1 takes a year to build; CA4 takes four years from being laid to comissioned.
Missions, encounters, and tasks
Missions are drawn and applied to any explored parsec-space;
Encounters are random and occur as a surprise on any one ship;
Tasks are dull routine and are applied on any ship.
Combat
Players may attempt to hinder opposing Players thru direct combat at a frontier (edge). The winner takes the loser's piece played. You just present one of your beloved Pieces and declare combat. If you win, you gain agreed upon Points based on the opponent's strength compared to your own AND you take that Piece for your own.
The space and its counterpart is declared a border, neutral zone, nexus, or wormhole between Players' empires. Entry into this space by either side is an act of war. Expansion around it is still allowed.
An opposing Player may covet your Empire, or just part of it's growing territory.
Espionage allows Players to destabilize part of an opponent's empire. A failed attempt loses that asset and points are awarded to its captor.
--------------------------------------
Interlude
People- 5-30 feet
Troops- 5-30 mph
Armies and navies- 1,000 miles in half a week (30 mph)
Fleets- 20-100 ly a year
star fleet battle force cards / star fleet battles ssd sheets / The STSTCSOLD&A
Simplified Role-Playing Game
Topics…
- 1. Role-Playing Game views
- 2. FaceBook as actual rooms
Paint to Word page format
Hand-to-Hand v3
- Attacks
- Defenses
Text to Word
- To be made into a comic book form...
Virtual Rodney
The Federation-Klingon-Romulan Zone
-----------------------------------------------------
To be made into a comic book form...
1. Role-Playing Game views
1.1 Halls and Rooms
1.2 Open Terrain
1.3 Starship Simulator
1. Role-Playing Game views
1.1 Halls and Rooms
panel 1 of 9 page 1- Your Character
panel 2 of 9 page 1- Hallway or corridor
panel 3 of 9 page 1- Door
panel.row 2 of of 3 page 1- Full view of the Room
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Guard by, ie., monster
panel 9 of 9 page 1- Battle plan
------------------------------------------------------------------
Example Set up:
Your Characteer
Human male soldier, wt 225 lbs, strength 300 lbs, health 900 lbs
Hallway
15 ft wide, 15 ft cieling, ends at 100 ft; doors, left and right at 10 and 70 feet
Door
Right side, closest; not locked;
Open door, short-range weapon drawn- 4 atk, 2 def, 1 rum/retreat option
Full view of the Room
60 ft square, 20 feet to cieling, no columns; onoccupied
[L door to adjoining room] [Foreward] [R wall]
Object Goal
Wall safe closest to left wall
Cluttered floor has probable explosives or detectors
Battle plan
Avoid the door along the left wall
Evasive moves closest to right wall, then across the floor nearest the back
Hand-to-Hand v3
Each person has the following basic actions available…
Attacks
Punch- opposing side
Chop- 2x damage
Backhand- other side 2x damage
Uppercut- special 3x damage
Elbow
Shoulder
Body blow
Grapple
Kick
Snap kick
Knee
Roundhouse kick
Head butt
Scratch or claw
Bite
Defenses
3 Basic Defenses- Block, Dodge, or Parry-
Block- 1 action Strength to Strength
Side-step- 2 action Agility to Agility
Duck- 3 action Agility to Agility
Jump- special action Agility to Agility
Parry- 4 action Agility to Strength; allows for one extra Attack Action
------------------------------------------------------------------
1.2 Open Terrain
panel 1 of 9 page 1- Your Character
panel 2 of 9 page 1- Road or pathway
panel 3 of 9 page 1- Turn-off
panel.row 2 of of 3 page 1- Full view of Terrain
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Guard by, ie., monster
panel 9 of 9 page 1- Battle plan
1.3 Starship Simulator
panel 1 of 9 page 1- Your Starship
panel 2 of 9 page 1- Space or Tactical map
panel 3 of 9 page 1- can be part of panel 2
panel.row 2 of of 3 page 1- Full viewscreem
[L] [Foreward] [R]
panel 7 of 9 page 1- Object Goal
panel 8 of 9 page 1- Enemy ship, ie., decloaks
panel 9 of 9 page 1- Battlestations!
------------------------------------------------------------------
see my Complete Rules
'Home Brew' Free RPG System Rules
'3Es' - Encounters, Episodes, and Events
One-to-One Combat
Strategic Combat
The Board
Hans-to-Hand...Lunch Money
Melee...FRAG
Room-by-Room searches...Munchkin more
------------------------------------------------------------------
END
Sunday, November 21, 2010
The Klingon and Romulan Empires
The Klingons were originally portrayed as the primary antagonists in the 1960s. A Cold War existed as much as with the Soviet Union of Socialist Republics then. Expansion from Q'Onos [Moscow] was twofold. A buffer of member worlds [republics] and and conquest of farther resource sectors.
Romulans are a secretive race, similar to the Maoist China of the latter half of the 20th century to the present. Borders and internal security are paramount as in North-South Korea.
Komerex Klinzhai and Stelaam Romulus
-----------------------------------------------------------------------
And though I had slain a thousand foes less one,
The thousandth knife found my liver;
The thousandth enemy said to me,
'Now you shall die,
Now none shall know.'
And the fool, looking down, believed this,
Not seeing, above his shoulders, the naked stars,
Each one remembering.
--John M. Ford, The Final Reflection
I am a scholar on all things TtlhIngan. As a society, they are a proud and honorable race. There are many career paths, but the military is the most prominent in the current society. All paths are competetive, centering on individual strengths and loyalty first to the Empire, then to their House. Terraan equivalent would be the US Marine Corps. Q'pla !
Topic: Klingon Intelligence Report
The less populated and explored regions of the Komerex is similar to Siberia and the Russian tundra of Earth. For millennia it has had small outposts, too small to be considered towns by any standards. Before the advent of aircraft, these served as way stations for overland rail transport. Primarily to the eastern ports established along the Pacific Ocean.
Items on the WEB...
An old Overview, Another and Diplomatic Relations
History
Fact Bites WEB search links
The Klingon Diplomatic Corps
Klignon Language Institute
Klingonska Akademien
Klingon Language
Google in Klingon
Klingon Wikipedia
Klingon Assault Groups
Final Relections on the author of Final Reflections
Ship Recognition Manual by FASA and more Starship database and schematics
Klin Zha the strategy board game of choice
FASA Map put the Empire beyond Orion / Rigel and shaped like the northern African contiment
Star Trek Star Charts, Klingon Empire- pp 64-65 . . .zoom pp. 62-63
Klingon Homeworld – HIP 650050 – 142.75 ly; 45 deg above the Galactic plane in Leo
- past Regulus; HIP 48447 is half way at 71-72 ly
(HD 55693 - 120 ly along the Galactic plane with a class-G primary would have been my choice)
Rura Penthe - HD 50590
Mempa - h Eridani OR HIP 43310 - Sector connecting with Romulan space
Khitomer - Omicron Columbia
Beta Thoridor - HD 30670
Korvat - Pi Canis Major
Starbase 24 - HD 48938
No’mat - Omicron Leo
Brestant - Delta Lep
Outpost 4 - Omega Leo
Gorath - Theta Hydra
Epsilon Hydra - Federation outpost at near Klingon space
Archanis - HIP 37798 -
Donatu - HD 42618 - site of Battle of Donatu V
Cursa - Beta Eridanus
Ardana - Mu Leo [TOS Cloud Minders]
Sherman’s Planet - HD 247168
Organia – HD 18719 –
- HD 76218 - 114.7 ly from HD 55693 (and incidentally the same distance from Beta TRA)
Boreth
Davlos - Nu Tauri
Adhara - farthest extent of Klingon space
Tribble Prime - Iota Gemini
Tiburon - Omega Fornacis
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I am a scholar of the Romulan Way. Romulans have been prortrayed as a proud, but xenophobic race. They are arrogant and mistrustful [of even their own kind, as the Tal'Shiar is the prime example]. Diane Duane, the author of the Rihansuu series shows their best sides. The later series shows their worst aspects with no redeeemng values. It is my hope to find an understanding of this race in all alternate realities, so that crewman Daniels doesn't have to tell Archer "You don't want to look at that" when reaching for the book "The Romulan Empire." Jolan tru.
Topic: Romulan Intelligence Report
The Stelaam Rihansuu has a large centralized form of bureaucracy that governs much of its territory and populace. Similar to the mainland China of Earth, it has been mostly ‘invisible’ to ‘western’ civilization. Even before the advent of the Tal Shiar, the government’s hold over its people, and to a grater extent, its extreme paranoia to other cultures has led to its strength. Other than its ‘open’ ports and physical geography, there is essentially nothing known of its internal society or economy.
- K’Rea 2250s- Federation space, above the Mempa sector. Two systems, offshoot Romulan race. One supported by Federation peacekeeping forces. The Other a fanatical government ‘tolerated’ by both empires,
- Indo-Ch’mn 2260s- costly civil war once raged, supported on opposing sides by Romulan and Star Fleet forces.
- Hmg’k’ng 2300- Former free-trade treaty territory ceded away from the Empire 2161 to 2299. Remains a trade hub after being retaken as Romulan territory. Southernmost near Federation space ports.
- T’wn [previously Frm’s’] 2245- dissidents and refugees after the fall and disgrace of the Emperor. Seeks Federation support and Star Fleet protection, even with an extensive TAD delivery network aimed at Romulan space.
- JPN 2340s- Klingons unknowingly allied against the Federation. Destroyed and reoccupied by true Klingons to save face.
- T’B’t/Iconian (ancient)- little is known about this ancient race. Current nomads and outposts are speculated to be at least three species removed.
Based on the Star Trek Star Charts, Romulan Star Empire- pp 66-67 and the Celestia downloaded program . . .
Romulan Homeworld – HIP 650054 - 75.76 ly below the Galactic plane in Hydrus - half way to Achernar
- Beta TRA - 40 ly along the Galactic plane was my choice
Tarod Sector [Sector 030] . . .
Zeta TRA - nearest Romulus (5 ly)
Alpha Cir (15 ly), Nu Octans, Phoenix, 1 Centauri, Iota Pavo, Gamma Tucana,
Cheron - Omicron Gru - battle of,
Zeta Gruis - Earth Forces side of the RNZ (nearest Tarod)
Chi Eridani - Kaleb (Sector Sierra nearest to Earth)
Alpha Mensae - RNZ system closest to Earth (33 ly)
- includes Epsilon and Rho Virgo, and Eta Corvi above Romulan space
Alpha Caelum - Hyralan (Sector Quebec)
- includes Gamma Doradus, Beta Pictor, and Psi Vel
Algeron - Xi Virgo - site of Federation-Romulan Treaty of 2311
“Neutral” - Iota Puppis - half-way between Q’onos and Romulus along the Neutral Zone
Eta Antlia - “small end” of Romulan space
Algorab - northernmost of Romulan space
Achernar - southernmost - New Home world after Hobus supernova destroys Romulus
Pi Mensae - half-way between Algorab and Achernar; and the far side of Romulan space
Gamma Hydra IV - [TOS Deadly Years]
Delta Musca - last Earth Forces outpost of the RNZ
HIP 31134 - center of Romulan space
Gacrux
Beta Vol, Mu Velorum, Xi Hydra, Alpha Vol, and Zeta Vol lead to Gamma Vol -on the other side of Romulan space
Deep Space 6 - Tau Centauri / HD 109787 - 131 ly on the “other side” of Romulan space
Delta Doradus - farthest from Earth (120 ly); near Starbase 173
HIP 34698 - farthest extent of Romulan space
WEB sites of interest...
Wiki entry updated 2009 CE
Overview
Diplomatic Relations
a Database
Dictionary on the Rihansuu Langiage
a Romulan Language Generator
a History of the Earth-Romulan War
Ruling Passion sim
non-Bordered Map
-----------------------------------------------------------------------
The Federation-Klingon-Romulan Zone
A largely unexplored region of space running beyond but parallel to the furthest extent of each governments’ treaty zones of expansion. Extending roughly down-arm, each government has its goal, extending long fingers outwards. The Klingons already claim Adhara as their territory, although few ships have explored that far. The Federation has Canopus and beyond as staging areas for further expansion, but has not set up any permanent facilities this far from the home worlds. The Romulan Navies strive to extend beyond the confines of the imposed Neutral Zone as well as the Klingon incursion regions, Their ultimate goal is the Smaller Magellanic Cloud, of which Star Fleet has reached once.
In the overall galactic political picture, the Federation is hemmed in by the two empires to the ‘east’ with previously unknown dangers to the galactic ‘west.’ It was not until the mid-24th centuries that the boundaries of the Cardassian Union and the Tzenthi were tested and arbitrarily ‘defined’ as well as the Tholian Assembly. Later to be adversaries were the Breen Confederacy. These as well as the Romulans, would one day form the Typhon Pact set against the Federation-Klingon Alliance, in the late 24th century. Few ‘allies’ were to be found up-arm, the Ferengi and the First Federation being mostly loose trade routes rather than centralized space-faring governments.
As early as the 2260s it was deemed necessary to explore the richer worlds beyond the Mempa sector, and the furthest extent of the Romulan War Treaty zone.
-----------------------------------------------------------------------
There were many other excellent Romulan related sites, but they were on Geocities, which Yahoo closed in October 2009.
-----------------------------------------------------------------------
Addenda
Alpha Quadrant
Deep Space 9, Bajor, Cardassia
Stardate 5180. later-2374
Romulans are a secretive race, similar to the Maoist China of the latter half of the 20th century to the present. Borders and internal security are paramount as in North-South Korea.
Komerex Klinzhai and Stelaam Romulus
-----------------------------------------------------------------------
And though I had slain a thousand foes less one,
The thousandth knife found my liver;
The thousandth enemy said to me,
'Now you shall die,
Now none shall know.'
And the fool, looking down, believed this,
Not seeing, above his shoulders, the naked stars,
Each one remembering.
--John M. Ford, The Final Reflection
I am a scholar on all things TtlhIngan. As a society, they are a proud and honorable race. There are many career paths, but the military is the most prominent in the current society. All paths are competetive, centering on individual strengths and loyalty first to the Empire, then to their House. Terraan equivalent would be the US Marine Corps. Q'pla !
Topic: Klingon Intelligence Report
The less populated and explored regions of the Komerex is similar to Siberia and the Russian tundra of Earth. For millennia it has had small outposts, too small to be considered towns by any standards. Before the advent of aircraft, these served as way stations for overland rail transport. Primarily to the eastern ports established along the Pacific Ocean.
Items on the WEB...
An old Overview, Another and Diplomatic Relations
History
Fact Bites WEB search links
The Klingon Diplomatic Corps
Klignon Language Institute
Klingonska Akademien
Klingon Language
Google in Klingon
Klingon Wikipedia
Klingon Assault Groups
Final Relections on the author of Final Reflections
Ship Recognition Manual by FASA and more Starship database and schematics
Klin Zha the strategy board game of choice
FASA Map put the Empire beyond Orion / Rigel and shaped like the northern African contiment
Star Trek Star Charts, Klingon Empire- pp 64-65 . . .zoom pp. 62-63
Klingon Homeworld – HIP 650050 – 142.75 ly; 45 deg above the Galactic plane in Leo
- past Regulus; HIP 48447 is half way at 71-72 ly
(HD 55693 - 120 ly along the Galactic plane with a class-G primary would have been my choice)
Rura Penthe - HD 50590
Mempa - h Eridani OR HIP 43310 - Sector connecting with Romulan space
Khitomer - Omicron Columbia
Beta Thoridor - HD 30670
Korvat - Pi Canis Major
Starbase 24 - HD 48938
No’mat - Omicron Leo
Brestant - Delta Lep
Outpost 4 - Omega Leo
Gorath - Theta Hydra
Epsilon Hydra - Federation outpost at near Klingon space
Archanis - HIP 37798 -
Donatu - HD 42618 - site of Battle of Donatu V
Cursa - Beta Eridanus
Ardana - Mu Leo [TOS Cloud Minders]
Sherman’s Planet - HD 247168
Organia – HD 18719 –
- HD 76218 - 114.7 ly from HD 55693 (and incidentally the same distance from Beta TRA)
Boreth
Davlos - Nu Tauri
Adhara - farthest extent of Klingon space
Tribble Prime - Iota Gemini
Tiburon - Omega Fornacis
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I am a scholar of the Romulan Way. Romulans have been prortrayed as a proud, but xenophobic race. They are arrogant and mistrustful [of even their own kind, as the Tal'Shiar is the prime example]. Diane Duane, the author of the Rihansuu series shows their best sides. The later series shows their worst aspects with no redeeemng values. It is my hope to find an understanding of this race in all alternate realities, so that crewman Daniels doesn't have to tell Archer "You don't want to look at that" when reaching for the book "The Romulan Empire." Jolan tru.
Topic: Romulan Intelligence Report
The Stelaam Rihansuu has a large centralized form of bureaucracy that governs much of its territory and populace. Similar to the mainland China of Earth, it has been mostly ‘invisible’ to ‘western’ civilization. Even before the advent of the Tal Shiar, the government’s hold over its people, and to a grater extent, its extreme paranoia to other cultures has led to its strength. Other than its ‘open’ ports and physical geography, there is essentially nothing known of its internal society or economy.
- K’Rea 2250s- Federation space, above the Mempa sector. Two systems, offshoot Romulan race. One supported by Federation peacekeeping forces. The Other a fanatical government ‘tolerated’ by both empires,
- Indo-Ch’mn 2260s- costly civil war once raged, supported on opposing sides by Romulan and Star Fleet forces.
- Hmg’k’ng 2300- Former free-trade treaty territory ceded away from the Empire 2161 to 2299. Remains a trade hub after being retaken as Romulan territory. Southernmost near Federation space ports.
- T’wn [previously Frm’s’] 2245- dissidents and refugees after the fall and disgrace of the Emperor. Seeks Federation support and Star Fleet protection, even with an extensive TAD delivery network aimed at Romulan space.
- JPN 2340s- Klingons unknowingly allied against the Federation. Destroyed and reoccupied by true Klingons to save face.
- T’B’t/Iconian (ancient)- little is known about this ancient race. Current nomads and outposts are speculated to be at least three species removed.
Based on the Star Trek Star Charts, Romulan Star Empire- pp 66-67 and the Celestia downloaded program . . .
Romulan Homeworld – HIP 650054 - 75.76 ly below the Galactic plane in Hydrus - half way to Achernar
- Beta TRA - 40 ly along the Galactic plane was my choice
Tarod Sector [Sector 030] . . .
Zeta TRA - nearest Romulus (5 ly)
Alpha Cir (15 ly), Nu Octans, Phoenix, 1 Centauri, Iota Pavo, Gamma Tucana,
Cheron - Omicron Gru - battle of,
Zeta Gruis - Earth Forces side of the RNZ (nearest Tarod)
Chi Eridani - Kaleb (Sector Sierra nearest to Earth)
Alpha Mensae - RNZ system closest to Earth (33 ly)
- includes Epsilon and Rho Virgo, and Eta Corvi above Romulan space
Alpha Caelum - Hyralan (Sector Quebec)
- includes Gamma Doradus, Beta Pictor, and Psi Vel
Algeron - Xi Virgo - site of Federation-Romulan Treaty of 2311
“Neutral” - Iota Puppis - half-way between Q’onos and Romulus along the Neutral Zone
Eta Antlia - “small end” of Romulan space
Algorab - northernmost of Romulan space
Achernar - southernmost - New Home world after Hobus supernova destroys Romulus
Pi Mensae - half-way between Algorab and Achernar; and the far side of Romulan space
Gamma Hydra IV - [TOS Deadly Years]
Delta Musca - last Earth Forces outpost of the RNZ
HIP 31134 - center of Romulan space
Gacrux
Beta Vol, Mu Velorum, Xi Hydra, Alpha Vol, and Zeta Vol lead to Gamma Vol -on the other side of Romulan space
Deep Space 6 - Tau Centauri / HD 109787 - 131 ly on the “other side” of Romulan space
Delta Doradus - farthest from Earth (120 ly); near Starbase 173
HIP 34698 - farthest extent of Romulan space
WEB sites of interest...
Wiki entry updated 2009 CE
Overview
Diplomatic Relations
a Database
Dictionary on the Rihansuu Langiage
a Romulan Language Generator
a History of the Earth-Romulan War
Ruling Passion sim
non-Bordered Map
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The Federation-Klingon-Romulan Zone
A largely unexplored region of space running beyond but parallel to the furthest extent of each governments’ treaty zones of expansion. Extending roughly down-arm, each government has its goal, extending long fingers outwards. The Klingons already claim Adhara as their territory, although few ships have explored that far. The Federation has Canopus and beyond as staging areas for further expansion, but has not set up any permanent facilities this far from the home worlds. The Romulan Navies strive to extend beyond the confines of the imposed Neutral Zone as well as the Klingon incursion regions, Their ultimate goal is the Smaller Magellanic Cloud, of which Star Fleet has reached once.
In the overall galactic political picture, the Federation is hemmed in by the two empires to the ‘east’ with previously unknown dangers to the galactic ‘west.’ It was not until the mid-24th centuries that the boundaries of the Cardassian Union and the Tzenthi were tested and arbitrarily ‘defined’ as well as the Tholian Assembly. Later to be adversaries were the Breen Confederacy. These as well as the Romulans, would one day form the Typhon Pact set against the Federation-Klingon Alliance, in the late 24th century. Few ‘allies’ were to be found up-arm, the Ferengi and the First Federation being mostly loose trade routes rather than centralized space-faring governments.
As early as the 2260s it was deemed necessary to explore the richer worlds beyond the Mempa sector, and the furthest extent of the Romulan War Treaty zone.
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There were many other excellent Romulan related sites, but they were on Geocities, which Yahoo closed in October 2009.
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Addenda
Alpha Quadrant
Deep Space 9, Bajor, Cardassia
Stardate 5180. later-2374
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